![]() While in a vehicle the pioneer is immune to out-of-bounds damage. If a vehicle does get stuck, it's sometimes possible to push a Truck back onto land, but usually the only solution is to dismantle the vehicle and rebuild it out of water. This appears to happen when the water level reaches the center of the vehicle's hitbox, so Trucks can handle deeper water than Explorers or Tractors. Wheeled vehicles become disabled if they enter deep water, ejecting the pioneer and refusing to let them remount. Pioneers are immune to Radiation damage while inside a vehicle. Pioneers in vehicles can receive poison damage from Poison Gas, regardless of if they are wearing a Gas mask or not. When the HP of the vehicle (displayed at bottom left) depletes to zero, the vehicle is dismantled. Wheeled vehicles can receive minor damage when hit by a Spitter's fireball attacks. Vehicles themselves are immune to fall damage. Alternatively, an pioneer falling from height with the vehicle at the lower ground can avoid the fall damage by entering the vehicle just before hitting the ground (such as, by spamming E). To avoid damage, exit the vehicle just before reaching the ground. Pioneers can receive fall damage when riding in some vehicle if the vehicle falls from a height. Flying Crab Hatchers will hatch when the pioneer approaches in a vehicle, but the Flying Crabs themselves will remain idle. The exception is Stingers, which will still pursue and attack, but cannot actually do any damage to the vehicle or Pioneer except via the Elite Stinger's poison cloud. ![]() Most creatures ignore the pioneer while driving a vehicle. However, this will not cause any damage to their health, and they will be able to get up after some time or if the vehicle moves out. If a wheeled vehicle runs over any creatures such as Hogs or Spitters, it will knock them down and cause them to ragdoll. The Factory Cart has uncontrollable drift when driven on any surface which is not perfectly flat unless driving backwards. It is also possible to "J" turn by backing up S quickly, steering A or D, and pressing Spacebar at the same time, essentially a backwards drift. This allows for tighter, sliding turns, for greater control. Trucks and Explorers can perform drift by pressing Spacebar while driving. In addition, the Tractors can destroy some smaller trees which Trucks cannot. Some small foliage can be destroyed when run into by a vehicle. There are currently unknown features which will allow performing stunts. Pressing C while in a vehicle locks the view to straight ahead, a second press unlocks the view. When piloting a vehicle, the camera switches to a third-person perspective. Interacting a vehicle from its rear will open up its inventory slots instead, including the fuel slot. Pioneers can enter or exit vehicles by interacting E with it from any angle other than the rear side. (Additional Fuel Rods in the tank or inventory will still generate radiation however.) This means radioactive fuels such as the Uranium Fuel Rod or the Plutonium Fuel Rod will only make a vehicle radioactive while sitting in the tank, once consumed and added to the Acceleration Time the radiation it produced will cease. The type of fuel being consumed is not recorded, only the burn time is added. When a vehicle has no Acceleration Time left and tries to move it will pull one item from its fuel tank and adds its value to the Acceleration Time. This countdown does not occur while a vehicle is stationary or "coasting" down a slope. ![]() Alternatively, you can edit the pause node to any desired length in seconds.Īcceleration time is a timer counting down whenever the vehicle is accelerating or otherwise trying to move. Vehicles do not stop recording if the pioneer dismounts, so the player can get out and watch the bottleneck station fill or empty and then resume driving. This pause should not be inside a station, as this will cause the station to consume power. If running at full speed all the time is wasteful (such as if the vehicle's throughput far exceeds that of the source or sink), the vehicle's path can be "underclocked" by including a lengthy pause, during which it will use no fuel. Where the fuel consumption rate is 55MW for the Tractor, 75MW for the Truck, 90MW for the Explorer and 150MW for the Cyber Wagon. ![]() Below is a table of how long, in seconds, each fuel type lasts at maximum acceleration. The Tractor consumes the least fuel, followed by the Truck, then the Explorer, and finally the Cyber Wagon which consumes the most. Fuel is input into a fuel slot by accessing the vehicle's inventory, which is usually a red box in the rear of the vehicle.ĭifferent fuels are consumed at different rates, based on the item's fuel value and the vehicle's energy consumption rate. Motor vehicles (excluding the Factory Cart) require fuel to operate, and can use every kind of fuel item. ![]()
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